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I can't find Tressa at the library. I think it's because I've set Paige to be my companion and obtained the locket so now I can't use her as the librarian.

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Reddit pointed me toward editing launch-config.json to set "useOpenGL" to false, and now the game runs. I hope this helps somebody out.

Thank you so much for this tip! I can confirm this is working on macOS Sonoma 14.3.1 on an Apple M2 chip; at least for the beginning of the game getting to the "tutorial" dungeon. Pretty excited to actually get to play this now!

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hey do you plan to port this to the analogue pocket at any time?

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i was looking for this comment

Really liked the game! My only complaint is that its rougelike random world generation holds the gameplay and story back in a lot of places. Also love Paige but wish she had some more dialog, since the game really wants you to keep her around.

Would just like to say that this was a really fun experience! Didn't expect to get lost and immersed in the small open world, and the story was release nice! I also love the idea of procedurally generated overworld and dungeons.

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Hi, I use NixOS and had issues running this so I made a simple env file to get the game running. Posting it here because it might help somebody. If certain features don't work, please tell me because I'd be interested and might possibly be able to help.


https://gist.github.com/sagehane/74ffc1fd358adb897fbd7168df33f0d6

Also, I haven't finished the game yet but the concept is nice and it seems quite interesting. Thanks a lot for the Linux support.

it was a well put together game with lots of love and was overall fun to play. I do have one complaint and that is the inability to turn on v-sync in the menu had to mess with the files to get that working.

Honestly? You miiight wanna make it so Paige doesn't tell ya where to go tbh. She has a lotta fun dialogue, but ultimately always ends it with "heres where to go next" which is a bit jarring.

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does it port to analogue?

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Looks cool, but feels very unfinished.

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the game will not start, windows.

make sure you have Java installed, I had the same issue until I installed java.

thanks but I have Java 😃

huh, i wonder why it wont work then? weird!

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i tried to play this on windows but the game is not starting up

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make sure you have Java installed, I had the same issue until I installed java.

I've noticed that I can start it on macOS 12.X, however, I don't know where PageDown and PageUp are supposed to be so I think I'll play it on PC at the end of the day.

Page down is fn + arrow key down on some macs :)

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sooooooo can i somehow send this to my GBA? i am willing to get a flashcart if there is a way

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Sadly, this is not a rom.

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:(


would be a lot cooler if it was 

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Which game engine have you used?

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LI uses a custom engine made in Java with pieces of Lightweight Java Game Library, the engine Minecraft uses. [Link]

I guess it's 32-bit and that's why it won't work on later macOS versions?

I'm a Unity developer but I could attempt a 64-bit build of this game if you'd like.

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Link's Awakening was the first game I really loved. I think I would've been ten when I played it?  I think this is an enjoyable, solid game without that connection, but with it this felt like it was made for me personally. Thank you!

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Two questions.


1. On my Gameboy, I only ever played Pokemon and Kirby Tilt and Tumble. The Legend of Zelda games, especially the Game Boy ones, are alien to me.

Could someone who has never played the GB Legend of Zelda games enjoy this? Or, are those games a sort of prerequisite to understand what Lenna's Inception is going for?

--

2. Those "archangels" in the description; are those supposed to be actual biblical angels, or just powerful humans loosely inspired by Westernized depictions of angels?

Please excuse second question, partially. Only just after posting this I saw the screenshot showing at least one of these "archangels" is just a cat with a screen on its face.

The question still stands if any are based on biblical angels? If any are outright supposed to be such?

The first question remains entirely unswayed.

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1. I believe you can! Zelda games post-A Link to the Past all have a generally similar structure. You explore, complete dungeons, and the world opens up more as you get more equipment, similar to a metroidvania. They're pretty accessible and so is this game. The only difference is this game is procedurally generated, so it's different each playthrough.

2. As far as I can tell, they're not really based on biblical angels. They're all closer to Eldritch horrors. They're "angels" in the same sense the monsters in Evangelion are "angels." Most of their names are also humorous and silly (ie Catsiel is a giant cat with a TV for a head).

Hello, I think I found a little "bug".

I had just taken the librarian quest of killing 10 Marshmallows, as she was my companion. While in a boss fight, I tried to heal me, but not knowing my potions effects, I tested them all. That's how I drank an hallucination potion. Well, hallucination seems just as tasty as real mobs, the quest was fast to complete. 

he was killed... HE WAS KILLED!!!

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