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I can't find Tressa at the library. I think it's because I've set Paige to be my companion and obtained the locket so now I can't use her as the librarian.

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Reddit pointed me toward editing launch-config.json to set "useOpenGL" to false, and now the game runs. I hope this helps somebody out.

Thank you so much for this tip! I can confirm this is working on macOS Sonoma 14.3.1 on an Apple M2 chip; at least for the beginning of the game getting to the "tutorial" dungeon. Pretty excited to actually get to play this now!

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hey do you plan to port this to the analogue pocket at any time?

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i was looking for this comment

Really liked the game! My only complaint is that its rougelike random world generation holds the gameplay and story back in a lot of places. Also love Paige but wish she had some more dialog, since the game really wants you to keep her around.

Would just like to say that this was a really fun experience! Didn't expect to get lost and immersed in the small open world, and the story was release nice! I also love the idea of procedurally generated overworld and dungeons.

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Hi, I use NixOS and had issues running this so I made a simple env file to get the game running. Posting it here because it might help somebody. If certain features don't work, please tell me because I'd be interested and might possibly be able to help.


https://gist.github.com/sagehane/74ffc1fd358adb897fbd7168df33f0d6

Also, I haven't finished the game yet but the concept is nice and it seems quite interesting. Thanks a lot for the Linux support.

it was a well put together game with lots of love and was overall fun to play. I do have one complaint and that is the inability to turn on v-sync in the menu had to mess with the files to get that working.

Honestly? You miiight wanna make it so Paige doesn't tell ya where to go tbh. She has a lotta fun dialogue, but ultimately always ends it with "heres where to go next" which is a bit jarring.

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does it port to analogue?

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Looks cool, but feels very unfinished.

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